After this change, it gave the team the ability to make sure to reward players with better items, clear and concise tool tips, and Adventure Mode. After a short discussion, the entire team, even those on the business side thought it would make the most sense. The Auction House's disbandenment was suggested by Josh Mosqueira, who had been brought in as game director. Contrary to some players' beliefs, Wilson has stated that the Auction House was not pushed on Blizzard by "corporate overlords." While there was a lot of criticism from the playerbase towards the Auction House, the developers had to consider how many were using the service. Within two months of the game's launch, he had come to regret implementing the Auction House, but wasn't sure if it should be shut down. According to Jay Wilson however, after release, it was clear that the Auction House had made getting items too easy. The developers were left with the choice of removing trading, or integrating it into the game economy, thus reducing the incentive to use third parties. The Auction House was introduced as a means of combating third-party trading of items. Sales and purchases from the Real Money Auction House (RMAH) could be funded by either the players account balance or a separate e-commerce service such as PayPal. One used gold earned in-game while the second used real-world currency. Two versions of the auction house existed. This allowed players to put items up for auction, bid and buyout. The Auction House was a feature of the PC version of Diablo III. The interface of the Auction House as seen on the Beta.
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